“Hello darkness my old friend,
I’ve come to speak with you again.”
(The Sound of Silence)
Simon & Garfunkle didn’t know how truly they wrote. Many of us listen to their sad song and identify with it instinctively. How many of us commune with the night and feel more at home there, but lost in over bright daylight? The sparkle and glitter of the neon in our very own Summer Night City noir give us a sense of purpose and excitement that the cold light of day (and reality?) often lack. We dress and act differently, take risks we would never countenance, allowing ourselves the leeway we would never take, the gamble we would never venture and confidence we lack by day. A timid mouse in daylight is a confident adventurer behind the mask of makeup or a keyboard and monitor when darkness falls. Or perhaps we are even more of what we are by day? Larger than life? We get to act out our dearest dreams and darkest fantasies under cover of night that we could never do in reality or by day because the law or moralities are very different then.
It’s true that we must sometimes live with the consequences of our actions by day when the payment falls due, but most of us live a double life where never the twain shall meet.
I am no different. I find getting up early for my day job a chore, do my best work at night - whether it be painting a picture, laying a floor, writing a story or playing a game. My body clock is eminently suited to it.
The point of this digression? I have spent the better part of the last two weeks playing Mass Effect 3. Even with the difficult to swallow ending of the trilogy documenting Shepherd’s fight to save the galaxy (but who really wanted it to end? It was never going to be a an easy sell, no matter what they did) I am still in love with this game franchise. It took just a shade under 50 hours to complete the entire single player campaign and side missions. I enjoyed the final journey and will be making it again.
I have also put in a good few hours to the new multiplayer mode which has opened my eyes. The concept of sacrifice which loomed so large in the single player game was just as strong here, with players having to watch one another’s backs and saving them from death or keeping a look out while one hacked a computer terminal for vital data and was unable to protect themselves. I’ve never considered myself a team player in the real world, but I found myself hovering protectively over the new kids with less games under their belts or characters whose armour and weaponry was not as strong as mine, reviving those who went down then standing over them and blazing away at the enemy while they recovered enough to rejoin me to be oddly cathartic. And very unlike me. What makes it more interesting is that these are all complete strangers. And having the favour returned while I was learning the ropes was equally impressive. The players who figured out what I was doing without the ability to chat and backed my play outweighed the obvious cheaters who blazed into the game with supposedly 250 games under their belt yet died every five minutes on the lowest level and were only concerned with their kill ratio…
Hence my lack of blogging.
But the gaming coupled with having a real life and a day job hasn’t stopped me writing. Far from it. The sequel to my crime novel Personal Protection - Lean Times - has just passed the 100 page mark. You can catch the latest chapter on my website. I can feel closure to this one approaching. I think this will be the year I complete it. I am also waiting on the replies to some anthology queries where I have stories submitted while continuing to scribble more.
So don’t think I’ve forgotten you all. I drop by and read your blogs and I’ve been around but I’ve been living a different life as the saviour of the galaxy and that has been more interesting than the real world! But I’ve come back down to earth now, so to quote Arnie; “I’ll be back.” Soon.